So my question was if someone could help me to understand what I did wrong, or redirect me to some guide for exporting rigged model with or without animation, from Maya to Unity, and if with the animation how to make them working in It?Īnd also, watching tutorials I couldn't find one that exported only the animation, but all the tutorials exported the mesh + rig + animation, but what If I already have my rigged model in Unity and just wanted to import the animation without re-importing everything else? Is It possible? And if so how? I watched a lot of tutorials on internet, but none of them fixed the problem. I connected the rig to the body (in avatar definition etc.) in the inspector Windows, but when I tried to play the animation in the animation tab nothing appened and I cannot understand why. So I animated It, cached the animation, and exported all in FBX file, then dragged It info Unity. I have created a model of a human body in Maya 2020, and I've also rigged It, and I wanted to export it into Unity. Hi, I'm new here so I don't know if it's the right section, if not I'm sorry, but I can't find anywhere a solution and I Need help.
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